Matthew Thomas

World Builder

Level Builder

Gameplay Programmer


About Me:
I am a level designer and gameplay programmer with 5+ years of game development experience, having previously worked on the MMORPG “Legends of Aria”. I build digital spaces that are fun to spend countless 
numbers of hours in. 


I can pick up new tools quickly, and turn around content even faster. On my personal projects, I’ll even build my own tools to speed up the process. My favorite part of game development is getting feedback from my colleagues, and having our collaborations pay off when the content ships and our players have a great time with it.

Software & Languages




Adobe CC



3ds Max

Visual Studio


Work History

Citadel Studios

Legends of Aria

World Builder/Gameplay Programmer

January 2018


January 2021

A massively multiplayer online sandbox role playing game in the vein of Ultima Online.

Built levels and world art for a Massively Multiplayer Online Sandbox 
game for over 1,200 active players.

Creative lead and level designer/world builder for Dark Sorcery, Frozen Tundra and Outlands expansions.

Programmed gameplay using Lua, constructed client features in Unity, and added
new networked features for the server in C#.

Collaborated frequently with artists to implement requested tools and features.

Intergalactic Education

Space World

Level Designer/Gameplay Programmer

June 2016


August 2016

    An educational game about the commercial space industry. Teaches kids the logistics of space travel.

Worked with a team in a studio environment on developing an educational game in
Unity C#.

Coded procedural world generation systems for an RTS portion of the game while 
updating older systems.

Worked with designers and artists to build levels that were performant on mobile.


Game Dev Event Organizer

May 2015


May 2017

    Northern Virginia Independent Game Development is, a monthly meetup of game developers in Northern Virginia.

Founded Northern Virginia Independent Game Development (NOVAIGD) meetup
group (

Partnered with local businesses to organize networking events and development
workshops for local game developers.

Under my leadership, NOVAIGD grew to 800 members.


George Mason University

Game Dev Event Organizer

May 2016


December 2020

    Coursework: Gameplay programming, online and mobile game development, 3d modeling and animation